
With the exception of the initial explosions on activation, multiple explosions do not occur simultaneously. Explosions will occur directly on enemies as long as they are within the initial radius. Higher priority will be given to enemies that pose the most immediate threat to Ember, such as enemies within close range.
Enemies are prioritized upon World on Fire's activation.
Initial radius is affected by Ability Range. Damage and status chance are affected by Ability Strength.
All instances of damage have a 10% / 20% / 25% / 35% status chance, while explosions occur at a rate of roughly 2 to 4.5 per second. Immediately after, Ember sustains wisps of burning flames in orbit around her, creating an aura that triggers a series of fiery explosions each explosion inflicts 250 / 300 / 350 / 400 Heat damage to the same maximum number of enemies within a similar range.
Ember ignites the environment, slamming her hand into the ground and dealing 250 / 300 / 350 / 400 Heat damage initially to a maximum of 5 enemies within an initial radius of 7 / 10 / 12 / 15 meters.